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Technology in Arcanum plays the antagonist to the ways of magick. Because technology utilizes the laws of nature, and does not bend them, it lends itself to common use and widespread popularity. There is no mystery in the spark between two pieces of flint, and even advanced technology is just an extension of these basic principles, from a simple Skeleton Key to the complex Tesla Rod or the Mechanized Arachnid. Consequently, technology has become quite popular to the shorter-lived species of Arcanum, such as humans and orcs, who lack the longevity and patience to practice the magickal arts for decades on end. The level of technology in Arcanum is what you would find at the turn of the 19th century. Steam engines, revolvers and muskets are common in the world of Arcanum. But the player will be able to find and create extraordinary pieces of technology such as fully automatic mechanized guns, mechanical creatures, and stat boosting therapeutics. There are literally dozens of technological items to be discovered in this world. There are eight disciplines of technology, and each discipline will have seven degrees within it. These 56 technological degress can be obtained by spending character points. The eight technological disciplines are:

  • Chemistry - Studies man-made substances and their deleterious effects.
  • Electric - Explores the effects of charge and magnetism.
  • Explosives - Covers the research of new and unstable substances.
  • Gun Smithy - Controls the design and implementation of new weaponry.
  • Herbology - Concerns itself with study of the body and how natural substances can affect it.
  • Mechanical - Studies the physical properties of materials.
  • Smithy - Covers the construction of armors of all types.
  • Therapeutics - Explores the beneficial effects of man-made substances.

With each degree obtained, players gain specific knowledge in that discipline, allowing the player to read more advanced schematics. Schematics are technical drawings found in the game showing an item that can be created, and what two objects you need to obtain in order to create it. For example, a player can use their points to gain the first degree of the Mechanical discipline, which is Trainee. This gives him the knowledge to read the Spike Trap Schematic, which tells him that the two items necessary to complete the spike trap are a railroad spike and a large spring. If he has both items, he can put them together to create a spike trap, and then place the trap on the ground and any creature stepping on it will take damage.

ChemistryEdit

2Chemistry
Chemistrynovice
Novice Formula: [Varham's Aqua Vitae] + [Monroe's Cleaner] = Strong Poison
Chemistryassistant
Assistant Formula: [Electrolyte Solution] + [Metal Plates] = Charges
Chemistryassociate

Associate Formula: [Bromide] + [Morning Star Perfume] = Animal Scent

Chemistrytechnician

Technician Formula: [Pete's Carbolic Acid] + [Sulphur Pills] = Corrosive Acid

Chemistryengineer

Engineer Formula: [Mushrooms] + [Varham's Aqua Vitae] = Hallucinite

Chemistryprofessor

Professor Formula: [Potassium Chloride] + [Strong Poison] = Paralyzer

Chemistrydoctorate

Doctorate Formula: [Hallucinite] + [Bromide] = Anaesthisizer

ElectricEdit

3Electric
Electricnovice
Novice Formula: [Lantern] + [Filament] = Electric Light
Electricassistant
Assistant Formula: [Copper Ring] + [Capacitor] = Charged Ring
Electricassociate
Associate Formula: [Small Electrical Parts] + [Compass] = Flow Specktrometer
Electrictechnician
Technician Formula: [Large Capacitor] + [Staff] = Shocking Staff
Electricengineer
Engineer Formula: [Electrical Coil] + [Top Hat] = Chapeau of Magnetic Inversion
Electricprofessor
Professor Formula: [Electrical Harness] + [Leather Armour] = Healing Jacket
Electricdoctorate
Doctorate Formula: [Tesla Coil] + [Shocking Staff] = Tesla Rod

Explosives Edit

4Explosives
Explosivesnovice
Novice Formula: [Fuel] + [Rag] = Molotov Cocktail
Explosivesassistant
Assistant Formula: [Magnesium] + [Wine] = Flash Grenade
Explosivesassociate
Associate Formula: [Tom's Fertilizer] + [CK Sugar] = Smoke Grenade
Explosivestechnician
Technician Formula: [Stearic Acid] + [Saltpeter] = Stun Grenade
Explosivesengineer
Engineer Formula: [Black Powder] + [Metal Can] = Explosive Grenade
Explosivesprofessor
Professor Formula: [Kerosene] + [Liquid Soap] = Fire Obstruction
Explosivesdoctorate
Doctorate Formula: [Nitroglycerin] + [Saltpeter] = Dynamite

Herbology Edit

1Herbology
Herbologynovice
Novice Formula: [Ginka Root] + [Kadura Stem] = Healing Salve
Herbologyassistant
Assistant Formula: [Coca Leaves] + [Tobacco Leaves] = Fatigue Restorer
Herbologyassociate
Associate Formula: [Venom] + [Kadura Stem] = Poison Cure
Herbologytechnician

Technician Formula: [Fatigue Restorer] + [Witchbane] = Fatigue Limiter

Herbologyengineer
Engineer Formula: [Healing Salve] + [Coca Leaves] = Accelerate Healing
Herbologyprofessor
Professor Formula: [Accelerate Healing] + [Poppy Flowers] = Wonder Drug
Herbologydoctorate
Doctorate Formula: [Wonder Drug] + [Big Chief Snake Oil] = Cure All

Gun Smithy Edit

5Gun smithy
Gunsmithynovice
Novice Formula: [Broken Flintlock Pistol] + [Small Metal Tube] = Hand Crafted Flintlock
Gunsmithyassistant
Assistant Formula: [Revolver Parts] + [Revolver Chamber] = Fine Revolver
Gunsmithyassociate
Associate Formula: [Hunting Rifle] + [Revolver Chamber] = Repeater Rifle
Gunsmithytechnician
Technician Formula: [Fine Revolver] + [Engine Muffler] = Hushed Revolver
Gunsmithyengineer
Engineer Formula: [Marksman Rifle] + [Looking Glass] = Looking-Glass Rifle
Gunsmithyprofessor
Professor Formula: [Clarington Rifle] + [Fancy Pistol] = Hand Cannon
Gunsmithydoctorate
Doctorate Formula: [Hunting Rifle] + [Large Pipe] = Elephant Gun

Mechanical Edit

6Mechanical
Mechanicalnovice
Novice Formula: [Railroad Spike] + [Large Spring] = Spike Trap
Mechanicalassistant
Assistant Formula: [Metal Casing] + [Small Spring] = Trap Springer
Mechanicalassociate
Associate Formula: [Lockpicks] + [Small Spring] = Auto Skeleton Key
Mechanicaltechnician
Technician Formula: [Pocket Watch Parts] + [Eye Glasses] = Eye Gear
Mechanicalengineer
Engineer Formula: [Metal Clamp] + [Large Spring] = Bear Trap
Mechanicalprofessor
Professor Formula: [Clock Parts] + [Small Spring] = Clockwork Decoy
Mechanicaldoctorate
Doctorate Formula: [Small Steam Engine] + [Large Gears] = Mechanized Arachnid

Smithy Edit

7Smithy
Smithynovice
Novice Formula: [Iron Ore] + [Steel] = Pure Ore
Smithyassistant
Assistant Formula: [Pure Ore] + [Fine Hilt and Guard] = Balanced Sword
Smithyassociate
Associate Formula: [Dwarven Ore] + [Oak Axe Handle] = Feather-Weight Axe
Smithytechnician
Technician Formula: [Sheet Metal] + [Leather Gloves] = Dwarven Gauntlets
Smithyengineer
Engineer Formula: [Great Helm] + [Leather Straps] = Helmet of Vision
Smithyprofessor
Professor Formula: [Spool of Heavy Wire] + [Leather Armour] = Feather-Weight Chainmail
Smithydoctorate
Doctorate Formula: [Dwarven Steel] + [Feather-Weight Chain] = Elite Platemail

Therapeutics Edit

8Therapeutics
Therapeuticsnovice
Novice Formula: [Migraine Cure] + [Thermometer] = Elixir of Persuasion
Therapeuticsassistant
Assistant Formula: [Famous Blood Pills] + [Spirit of Camphor] = Elixir of Physical Prowess
Therapeuticsassociate
Associate Formula: [Migraine Cure] + [Doolittle's Glyceride] = Liquid of Awareness
Therapeuticstechnician
Technician Formula: [Tincture of Arnica] + [Rheumatism Cure] = Tonic of Increased Reflexes
Therapeuticsengineer
Engineer Formula: [Nerve Pills] + [Potion of Persuasion] = Mind Marvel
Therapeuticsprofessor
Professor Formula: [Quinine] + [Elixir of Physical Prowess] = Energizer
Therapeuticsdoctorate
Doctorate Formula: [Mind Marvel] + [Energizer] = Revitalizer

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