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Stats define how well a character learns and performs skills. There are eight basic traits evenly divided into two subgroups – physical stats and cerebral stats. Stats and skills affect secondary stats. See individual stat pages for more specific information.

StatsManual

Physical stats Edit

These stats influence a character's combat abilities, health, and appearance.

Mental stats Edit

Mental stats influence a character's ability to learn skills such as spells and persuasion.

Maxed stat bonusesEdit

When stats reach their maximum values, they grant special bonuses:

  • Strength: double damage bonus.
  • Dexterity: speed is 25 (+1 per point over 20).
  • Constitution: poison immunity.
  • Beauty: reaction modifier is +100% (+10% over 20).
  • Intelligence: +10% to the success rate of every skill
  • Perception: sense invisible.
  • Willpower: immunity to any spell resisted by willpower.
  • Charisma: 100% loyalty from followers – they will not leave the Living One's side unless asked to, not even if the Living One acts contrary to said follower's morals.

FOLLOWERS LOCATIONS SKILLS STATISTICS

ITEMS
Schematics Chemicals Food Potions Technological Objects

Armour: Rings Boots Gloves Necklaces Helmets Shields Torso

Weapons:
MELEE: Axes Maces Staffs Daggers Hammers Swords
RANGED: Bows Firearms Throwing

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