Spot Trap is the ability to locate traps in one's immediate vicinity before they are tripped. This Skill is dependent upon Perception (PE).
Training[]
- Spot trap Apprentice: The character's chance of success is unaffected by lighting
- Spot trap Expert: The character is able to sense magical traps as well as mechanical ones
- Trainer: Oggdoddler in Black Root
- Trainer: Vegard Molten Flow in Wheel Clan
- Spot trap Master: if the character fails (but does not critically fail), then they gets a second chance to spot the trap
- Trainer: Frederick T. Fitzgerald in Tarant
- Quest: Get staff of K’an T’au
Uses[]
- Reveals hidden traps before they are triggered
Modifiers to Spot Trap[]
- Items
- Oiled Thieves Leather gives +1/20
- Blessings
- Halcyon's Blessing gives +4/20
- Races
- None
- Backgrounds
- None
- Spells
- Sense Hidden Spell gives +20/20 while active
Mechanics[]
- The level of Spot Traps determines the chances of discovering a trap
- Traps can be found on containers, doors, and pathways on the ground
- Traps are spotted in the field of vision of the spotter
- Followers outside of this field of vision may trip unspotted traps
Notes[]
- The Flow Specktrometer detects traps independent of the Spot Trap Skill
- Even though the Sense Hidden Spell gives a potential of 5 full ranks, the actual usable value is still limited by one's Perception
- Training can be granted for the appropriate level of Spot Trap while the Sense Hidden Spell is active