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Resistances are a character's protection rating against a certain type of damage. For example, a Fire Resistance of 95% would allow a character to avoid 95% of fire damage that would normally be dealt to them, thus receiving only 5% of said damage.

Types of Resistances Edit

Damage Resistance Edit

Defines the character's protection against generic (physical) sources of damage, such as melee damage or firearms.

Magick Resistance Edit

(needs confirmation and further information) Defines the character's protection against offensive spells, such as Harm. Does not affect the potential of positive spells such as Healing or the resistance against influential spells such as Nightmare - see Constitution and Willpower instead. Generally not very useful even to mages, so wearing proper armour instead of robes is advised to boost physical damage resistance.

Fire Resistance Edit

Defines the character's protection against fire damage (which also severely deteriorates armour), commonly caused by fire traps and Fire Elementals.

Poison Resistance Edit

Defines the character's protection against poison damage, caused by traps and various monsters.

Electrical Resistance Edit

Defines the character's protection against electrical damage, such as Bolt of Lightning spell or electrical traps.

See also Edit

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