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You can find all of the Arcanum player and follower portraits in a more convenient collection by clicking here.

Follower portraits Edit

Arronax
OnLWEzX
Magnus Shale Fist
1
The Bane of Kree
1B38Ceg
Murgo
2
Chukka
0o2m3Aj
Perriman Smythe
3
Cynthia Boggs
VKqx8ic
Raven
4
Dante
F3LivjR
Sebastian
5
Doc Roberts
SggQyH4
Sogg Mead Mug
6
Dog (Worthless Mutt)
L8rG3wV
Swyft
7
Franklin Payne
81fDaky
Thorvald Two Stones
8
Gar
WOZdsqP
Tollo Underhill
9
Geoffrey Tarellond-Ashe
OQRfT6b
Torian Kel
10
Gorgoth
EGLhei2
Virgil Brummond
11
Jayna Stiles
Z5XBtul
Vollinger
12
Jormund
K94okLo
Waromon
13
Kraka-tur
JYY2whl
Weldo Rubin
14
Loghaire Thunder Stone
PlBmcog
Z'an Al'urin
15

Player character portraits Edit

Human male
KfoK9Xx
2-0
3-0
4-0
Human female
1-0
2-1
3-1
4-1
Dwarf male
6pyEwI1
H3OWQvM
UF7Cjff
VSHNlwT
Elf male
1-1
2-2
3-2
4-2
Elf female
1-2
2-3
3-3
4-3
Half-elf male
1-3
2-1466908168
3-1466908179
4-1466908193
Half-elf female
1-1466908228
2-1466908239
3-1466908249
4-1466908261
Gnome male
1-1466908337
2-1466908347
3-1466908359
4-1466908370
Halfling male
1-1466908406
2-1466908412
3-1466908417
4-1466908446
Half-orc male
1-1466908483
2-1466908488
3-1466908506
4-1466908517
Half-orc female
1-1466908606
2-1466908617
3-1466908628
4-1466908640
Half-ogre male
1-1466908673
2-1466908690
3-1466908711
4-1466908720

Custom portraits Edit

Adding a custom portrait is possible in both the demo and full versions of Arcanum. The following instructions are intended for advanced users only.

User portraits are indexed from a message file called data\portrait\userport.mes that begins with message 1 (if the folder and file do not exist, go ahead and create them). Each portrait is a 256 color BMP file that is 64 x 64 pixels. Its name should have a three letter prefix which is 2 letters for race and one letter for gender. This prefix defines which race-gender combination of a PC or NPC can use this portrait.

  • Race prefixes:
    • HU - human
    • DW - dwarf
    • EL - elf
    • HE - half elf
    • GN - gnome
    • HA - halfling
    • HO - half orc
    • HG - half ogre
  • Gender prefixes:
    • M - male
    • F - female
  • Special prefixes:
    • NPC - this portrait is can only be used by NPCs, regardless of race or gender
    • ANY - anyone can use this portrait (PC or NPC of any race or gender)
  • Examples:
    • {1}{ELM1} means there is a portrait named data/portrait/ELM1.bmp which is only available to elf males.
    • {2}{ANYpretty} means there is a portrait named data/portrait/ANYpretty.bmp which can be used by anyone.
    • {3}{NPCbob} means there is a portrait named data/portrait/NPCbob.bmp that is available to any NPC but not to PCs.

Q: My portrait looks good in the small 64 x 64 portrait size, but the large 128 x 128 pixel portrait in the character generation screen looks stretched out and blurry. Is there a way to implement images of both sizes into the game to avoid this problem?

A: Yes, you can create a 128x128 BMP and append "_b" to its name. So if you have a regular portrait file called

  uglyorc.bmp

you can create another called

  uglyorc_b.bmp

to be used for the bigger portrait.

For more information:

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