The Skill of Melee influences a character's ability to land a damaging blow when boxing or striking with a weapon in hand. Melee level is dependent upon Dexterity (DX).
Training[]
- Melee Apprentice: The character's speed with a melee weapon is increased by 5
- Trainer: Any guard in any town or city.
- Melee Expert: The character is unaffected by lighting penalties.
- Trainer: Hekmer Oggdoddler in Black Root
- Trainer: Gorrin in the Isle of Despair penal colony
- Melee Master: The character cannot critically fail with a melee weapon
- Trainer: Sir Garrick Stout in Dernholm
- Quest: Find Lady Druella
Uses[]
- Does direct damage in combat
- Can be used to destroy some objects and locked items
Modifiers to Melee[]
- Items
- None
- Blessings
- Shakar's Blessing gives +4/20
- Moorindal's Blessing gives +4/20 (overrides Shakar's Blessing)
- Veloien's Blessing gives +12/20 (overrides Shakar's and Moorindal's Blessings)
- Races
- Half-orc gives +2/20
- Backgrounds
- Army Training gives +1/20
- Barbarian gives +1/20
- Beat with an Ugly Stick gives +1/20
- Raised by Orcs gives +1/20
- Raised in the Pits gives +1/20
- Charlatan's Protégé removes -1/20
- Débutante removes -2/20
Mechanics[]
- An attacking player's Melee rank is compared to the target's Armor Class
- A calculation is made to determine that chance of a successful strike
- The "% To Hit" equation is : %TH = (20M+25) - AC[.1(M+1)], where M = the attacker's Melee Rank and AC is the defender's AC
- Any "% TH" modifiers are then added and/or subtracted
- Then the roll is made
- If Melee fails, then the attacker misses
- If Melee critically fails, then the attacker or their equipment is damaged in some way
- If Melee succeeds, then a normal damage roll is made
- If Melee is a critical success, then the attacker does addition damage and/or stuns the opponent
Notes[]
- Melee Mastery overrides a defender's Dodge training
- Melee attacks can target Specific Body Parts