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In Arcanum, players are able to explore an expansion of vast land that varies across the land of Arcanum - which consists of a continental mainland and three islands. The continental mainland is broken up into five segments consisting of: the Glimmering Forest; the Grey Mountains; the Morbihan Plains; the Stonewall Range and the Vendigroth Wastes.

Geographical Features Edit

Mountain Ranges: Edit

  • The Stonewall range actually has a somewhat misleading name as it is the only one to posses any traversable passes. The range extends from the southwestern tip of Arcanum to the Glimmering Forest in the Northwest making it the longer of Arcanum's two mountain ranges. The Stonewall range also acts as home for most of Arcanum's Dwarven clans and as the starting point for the game.
  • The Grey Mountains range is the taller and more imposing of the two ranges. It begins in the west where the Stonewall range ends and extends to the Vendigroth Wastes in the East. The Dwarves of the Wheel Clan are the only people to call the home.
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Morbihan Plains: Edit

Comprising most of the land to the south of the Grey Mountains and east of the Stonewall Range, the Morbihan Plains are a vast area of sparsely populated grasslands. The plains are bisected by a large river flowing south out of the Grey Mountains and a long, narrow bay at the river's mouth. Most of the large population centers found in this region are along the plains' coast lines. The Morbihan Plains serve as the setting for much of the early game as the player crisscrosses them completing quests and gaining their bearings.

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The Glimmering Forest: Edit

The Glimmering Forest is the largest and oldest forest in Arcanum, located in a large area of the continent’s Northwestern corner. The forest is home to much of Arcanum's Elven population as both of the Elven capitals are located therein. This area is only accessible to the player initially via one of The Stonwall Range's passes near where the two ranges meet.

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Vendigroth Wastes: Edit

The Vendigroth Wastes are an area of arid desert located near Arcanum's Northeastern corner, and are only accessible via a bridge across the river that separates the wastes from the rest of the continent. Vengigroth was once home to an extremely advanced civilization that has since vanished as of the game's time period. Now the only significant inhabitants of the wastes are a band of reclusive wizards.


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Islands: Edit

There are four noteworthy islands near Arcanum's mainland:

  • The Isle of Despair is a small desert island located south of the Vendigroth Wastes being used as a prison colony similar to historical Australia.
  • Thanatos, a jungle island found far to the south of the mainland’s southeastern tip, is the largest of the islands and believed to be the final resting place of Nasrudin (a significant figure in Arcanum's history).
  • Half Ogre Island is a small island immediately west of Thanatos which plays into one of the game's side quests.
  • Cattan is another small island just east of the mainland's southwestern tip but has little significance for gameplay.

Nations, Cities, and Places of Interest Edit

Shrouded Hills: Edit

Shrouded Hills is a small town surrounded by two small rivers near the Stonewall range which sits on the border of Cumbria and The Unified Kingdom. The town has a few small shops, an inn, a temple, a bank, and a haunted mine. The town is unique both because it has recently seceded from Cumbria in order to join The Unified Kingdom and for its close proximity to one of Panarii religion's sacred places. This is the first town the player will visit after surviving the zeppelin crash at said sacred site in the beginning of the game. 

The Kingdom of Cumbria: Edit

The Kindom of Cumbria is a nation in rapid decline which can be found on the southern tip of Arcanum, east of the Stonewall Mountain Range. Cumbria still clings to its traditional monarch while most of Arcanum is moving towards more democratic systems. Unfortunately, King Praetor (the current ruler of Cumbria ) refuses to allow any technology or science to be used or possessed within his borders. For this reason the industrial revolution (and its accompanying economic boom) currently in progress has passed the nation by. As one side quest depicts, even scientific advancements in medicine have been shunned as heretical. The capital of Cumbria is the dilapidated city of Dernholm.

The Unified Kingdom: Edit

The Unified Kingdom is, as its name implies, roughly annalogus to the real world United Kingdom cerca the Industrial Revolution and Victorian Era. It is a hugely prosperous industrialized nation that dominates most of the Morbihan Plains. It is the only nation to have a functioning railroad network and contains most of the large human cities in Arcanum. Much of its success could likely be attributed to the fact that the technological revolution started in, and was quickly embraced by, the UK's capital city, Tarant. It should also be noted that the UK is not tecnically a Kingdom as it is no longer a monarchy but instead ruled by a elected council (though the particulars of who is aloud to vote isn't entirely clear).

The Kingdom of Arland: Edit

Arland is similar to Cumbria in that it is another small monarchy on the southern tip of Arcanum, west of the Stonewall range; however, Arland's rulers have chosen to embrace technology and benefited for it. Arland is prosperous and has a thriving economy thanks in part to its open trade routs with The Unified Kingdom. Indeed, Arland's relations with the UK are so good that Arland is actually petitioning for membership in the UK as of the the time period of the game. The capital city of Arland, Caladon, is also host to the Panarii religion's largest church attracting devout followers of the religion to pilgrimages to the site.

The Elven Capitals: Edit

The Elves of Arcanum experienced a schism in their distant past and so now have two separate capitals (one for each group), both located within the Glimmering Forest.

  • Qintarra, located in the heart of the Glimmering forest, is home to most of the elves of Arcanum, if not in fact then in spirit. it is a large city of skyways and platforms built high up in the forest's canopy. The city is home to the leader of the Elves, The Silver Lady, who has the gift of prophecy. Few outsiders ever visit the city as its location is generally kept a secret. The Elves of Qintarra reject technology believing it to be harmful to their forest but will not kill to stop its spread.
  • Tsen-Ang, found in the northern reaches of the Glimmering Forest, is the home of Arcanum's Dark Elves. The city is widely believed to be a myth by many and rarely spoken of by the Elves of Qintarra. The city is largely a dark mirror image of Qintarra being built similarly in the forest canopy. The Elves of Tsen-Ang have also rejected technology but are willing, and at times eager, kill to stop its spread.

The Dwarven Clans: Edit

The Dwarves of Arcanum live primarily in underground clan cities dug under the two mountain ranges of Arcanum. A loose mutual benefit alliance exists between the clans, but they could not be considered to be a unified people. Many of the events of the game's main quest center around the recent disappearance of one of these Dwarven clans, the Stonecutters. The Dwarves are not strictly opposed to technology, they do use some of it in their cities, but generally prefer to use tried-and-true tradition methods.

List of Arcanums Towns and Cities Edit

Locations Edit

There is a total of 78 explorable landmark locations on the map:

Location Name:

West Coordinates: South Coordinates:
A Lair of Gyr Dolours 1182 1583
A Mysterious Location 1586 1816
Ancient Maze 1367 1582
Ancient Ruins
1755 1480
Ancient Shipwreck 498 892
Ancient Temple 776 919
Arbalah's House 1452 1303
Ashbury (city) 503 977
Black Root (city) 1098 1441
Boat Landing on Thanatos 629 1593
Bolo's Altar 1627 1635
Caladon (city) 1604 1828
Crash Site 1453 1289
Dark Elf Camp 345 650
Dernholm (city) 1237 1650
Dungeon of the Dragon Pool 993 790
Elven Ruins 711 1022
Falcon's Ache 1627 564
Fan Graveyard 1060 809
Forbidden Pitt 830 1036
Gateway to the Wastes 466 741
Gorgoth Pass 1500 1442
Half-ogre Island 923 1698
Hardin's Pass 1288 713
Isle of Despair 323 877
Kerlin's Altar 882 423
Kree 635 1204
K'na Tha 1435 616
Land Bridge 720 1886
Leth Wyvern Sighting 1580 1009
Liam's Workshop 1179 1465
Mysterious Ruins of the Wastes 474 694
Nasrudin's Resting Place 721 1890
Old Blind Master 750 556
Qintarra (city) 1545 656
Razor's Point 1503 1771
Roseborough (city) 1752 1514
Ruins of Szabow 1028 1325
Secret Entrance to the Iron Clan 1514 1184
Secret Village 1320 179
Shades Beach 346 827
Shrouded Hills 1410 1317
Simon Fahrkus' Shack 1450 1325
Small Camp 1260 479
Small Pond 1595 882
Stillwater (city) 1190 753
Stonecutter Clan 1343 887
Strange Ceremony 1373 705
Strange Pond 617 527
Stringy Pete's Cove 682 1339
Stringy Pete's Treasure 808 1341
Tarant (city) 972 1028
The Bangellian Deeps 1178 289
The Bedokaan Village 1179 316
The Black Mountain Mines 1308 754
The Bog 1076 514
The Broken Cathedral 1629 1205
The Castle Snel Nea 640 1386
The Cold Place 1613 1413
The Home of Maximillian 320 838
The Lair of Bellergorin 768 838
The Lair of Gyr Dolours 1182 1583
The Lair of the Bogaroth 642 1765
The Old Lagoon 1695 1318
The Pit of Fires 1364 936
The Place of Lost Voices 1320 827
The Poacher's Camp 1206 276
The Ruby Glade 749 249
The Williamson Homestead 509 1113
The Woman's Camp 268 824
Thieves Cave 1529 1534
Torg's Altar 1214 1137
Torin Quarry 1419 1099
Tsen-Ang (city) 1505 297
Tulla (city) 444 489
Uncharted Cave 1046 693
Vendigroth Ruins 307 587
Village of the Ashlag Tribe 745 1700
Vollinger's Meeting Place 1230 981
Vooriden (city) 868 1191
Wheel Clan (city) 954 667
Wolf Cave 1230 1530

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