The Skill of Heal gives The Player the ability to cure wounds and remove crippling injury. Heal level is dependent upon Intelligence (IN).
Training[]
- Heal Apprentice a Character may heal an extra 50%
- Trainer: Herbalists
- Trainer: Jongle Dunne in Shrouded Hills
- Trainer: Doc Roberts in Shrouded Hills
- Trainer: Grunwalde in Black Root
- Heal Expert critical failures are merely failures (and thus do not use extra bandages)
- Trainer: Herbalists
- Trainer: Perriman Smythe in Tarant
- Heal Master all successes are critical successes (and will Heal side effects of a crippling injury)
- Trainer: Fawn in Qintarra.
- Quest: Find the Master of Heal
Uses[]
Modifiers to Heal[]
- Items
- None
- Blessings
- Halcyon's Blessing gives +4/20
- Races
- None
- Backgrounds
- Mad Doctor gives +4/20
Mechanics[]
- One must make use of bandages in order to Heal someone
- Each use of the Skill will deplete some of your supplies
- Success restores Health (Hit points)
- Critical Success restores extra HP and undoes injuries
- Failure uses up bandages with no increase of health
- Critical failure uses up extra bandages with no increase in health
Notes[]
- Heal is Neutral Aptitude and does not rely on either TA or MA