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Builds

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Builds are fan-made character concepts which usually cover every element of playing a certain character type.

If you are planning on using a build or designing your own, keep this information in mind:

  • You can get a maximum of 64 Character Points throughout the game, including the 5 points you get during character creation.
  • There are a total of 80 spells across 16 colleges of Magick, 56 unlockable schematics across 8 disciplines of Technology, and 16 skills divided in 4 categories.
  • Skills go from 0 to 20, assuming there are no penalties based on your chosen race or background.
  • Each character point spent in a skill raises it by 4.
  • You do not need exactly 20 in a skill to get Master status.
  • Knowing Arcanum's items and what you can equip at a certain point in the game is very important - it is possible to save many Character Points by simply choosing the right equipment.
  • Low Intelligence characters are not be able to recieve some quests - the rewards from those quests may be inaccessible.

Master of All Skills Edit

Arcanum ~ Tehnicon, the Master of All Skills06:43

Arcanum ~ Tehnicon, the Master of All Skills

Here's some mistakes you would want to avoid while making this build:

  • Using an item to raise a stat, then having it wear off while getting the Master quest. For example, I used an Essence of Intellect before going into dialogue with the Gambling Master, it wore off while I was gambling with him and even though the mastery quest was done, it didn't count. Since it's not repeatable and I saved without thinking afterwards, I was stuck on Expert status for the rest of that playthrough.
  • Mastering technological skills first (Repair, Firearms, Pick Locks, Disarm Traps.) This will give you a very high technological aptitude, making it impossible to get bonuses from magickal items, INCLUDING the Dark Helm which will prevent you from lowering your technological aptitude! It is still possible to get all skills mastered, although you will end up with far less Character Points in the end than you would've had otherwise.
  • Not familiarizing with the Ancient Gods offerings. I went for Moorindal's offering before mastering Haggle thus overriding Kerlin's blessing (+4 Haggle among other things.) Since I initially thought this will prevent me from saving a Character Point, I invested another one in Haggle when going for mastery, only to later remember I could've simply acquired Kerlin's bonuses again a few offerings later (it is required to offer to Kerlin twice during the course of the quest, if going for Velorien's blessing.)

Character Edit

  • Race: Gnome
    • The Gnome race will provide you with +2 WP and +2 Haggle. If you decide to use a different race, you may want to spend some time searching for more Haggle and/or Willpower boosting items. Any gender and race combination can technically become a Master of All Skills.
  • Background: Charlatan's Protege
    • This background will give you +6 Charisma while reducing Strength, Constitution and the 4 Combat Skills by 1. You do not need exactly 20 in a skill to master it, so this is not a problem. Feel free to experiment with other backgrounds and see what suits you best. Another interesting choice would be the Mad Doctor background which reduces Dexterity and Charisma by 1 but provides the much needed Perception bonus (+2).

Statistics Edit

Dexterity Edit

You are going to need Dexterity for Bow, Dodge, Melee, Throwing, Backstab, Pick Pocket and Pick Locks.

  • Agility of Fire (+4/+8/+12/+16/+20)
  • Scroll of Agility of Fire (+4/+?)
  • Gloves of Dexterity (+0/+1/+2)
  • x2 Charged Ring (+0/+2/+4)
  • Staff of K'an T'au (+1)
  • Trapmaker Spectacles (+2)
  • Tonic of Increased Reflexes (+2)
  • Vivifier (+1)
  • Energizer (+2)
  • Blessing of Makaal (+1)
  • Blessing of Velorien (+4)

Intelligence Edit

You are going to need Intelligence for Gambling, Heal and Repair.

  • Essence of Intellect (+10)

Perception Edit

You are going to need Perception for Prowling, Spot Trap, Firearms and Disarm Traps.

  • Staff of K'an T'au (+1)
  • Helmet of Yzar's Cost (+0/+1/+2/+3/+4)
  • Eye Gear (+1/+2)
  • Trapmaker's Spectacles (+2)
  • Liquid of Awareness (+2)
  • Vivifier (+1)
  • Vendigrothian Elixir (+2)
  • Blessing of Halycon (+2)

Willpower Edit

You are going to need Willpower for Haggle.

  • [1] Character Points
  • Race: Gnome (+2)
  • Finger of Mannox (+1)
  • Vivifier (+1)

Charisma Edit

You are going to need Charisma for Persuasion.

  • Background: Charlatan's Protege (+6)
  • Ring of Influence (+1/+2/+3)
  • Jewel of Hebe (+1)
  • Vivifier (+1)
  • Gypsy blessing (Madame Toussaude, Tarant) (+1)

Skills Edit

Bow Edit

  • [4] Character Points (+16)
  • Blessing of Ter'el (+4)

Dodge Edit

  • [2] Character Points (+8)
  • Blessing of Velorien (+12)

Melee Edit

  • [2] Character Points (+8)
  • Blessing of Velorien (+12)

Throwing Edit

  • [5] Character Points (+20)

Backstab Edit

  • [2] Character Points (+8)
  • Shadow Hand Dagger (+5)
  • Blessing of Moorindal (+8)

Pick Pocket Edit

  • [1] Character Points (+4)
  • Light Fingered Gauntlets (+1)
  • Small Oiled Thieves Leather (+1)
  • Blessing of Velorien (+12)
  • Blessing of Bolo (+4)

Prowling Edit

  • [2] Character Points (+8)
  • Small Robe of Chameleon (+3/+4)
  • Ring of Concealment (+2)
  • 1x Ring of Silence (+1/+2) / 2x Ring of Silence (+2/+4)
  • Blessing of Moorindal (+4)

Spot Trap Edit

  • [4] Character Points (+16)
  • Blessing of Halycon (+4)

Gambling Edit

  • [4] Character Points (+16)
  • 2x Fated Ring (+4) / 1x Fated Ring, 1x Lucky Medallion (+4)

Haggle Edit

  • [3] Character Points (+12)
  • Race: Gnome (+2)
  • Blessing of Kerlin (+4)

Heal Edit

Keep in mind that you are going to need to have positive 40 Alignment for Master training.

  • [4] Character Points (+16)
  • Blessing of Halcyon (+4)

Persuasion Edit

  • [1] Character Points (+4)
  • Potion of Persuasion (+2)
  • Ring of Influence (+2)
  • Blessing of Velorien (+12)

Repair Edit

  • [5] Character Points (+20)

Firearms Edit

  • [2] Character Points (+8)
  • Blessing of Velorien (+12)

Pick Locks Edit

  • [4] Character Points (+16)
  • Blessing of Bolo (+4)

Disarm Traps Edit

  • [5] Character Points (+20)

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